Entry tags:
WEEK 3
WEEK 3
Another week, another set of bodies to add to the pile. Two lured in by The Lady's machinations, and another two done in by misfortune; six of your number are dead already. Who knows who it will be the next time? And for what reason? Nevertheless, there’s no choice but to keep pushing on in your own way; whether that means barricading yourself inside your room for the rest of your stay, leaving artwork of your fellow Survivors around the housing area, or eating all the raw meat in the vicinity… well, everyone deals with things differently.
Either way, you understand the drill by now, yes? Another portion of the city reveals itself as the fog retreats yet again, lampposts lighting the way to the new areas as usual. The full moon wanes to half this week too, so make the most of it.
[[Welcome to Week 3! Note that new areas have been added, and can be found under the Week 3 tab on our Locations page. Once again, feel free to make top levels at your discretion, and remember to note it in your header if you plan on investigating any locations. You can also privately contact The Lady or Rembrandt.]]

no subject
...But speaking of which.
Cumore may hear a quiet little click somewhere in the room before being followed by the sound of lightly spraying water. If he's lucky, he'll be out of range of the activated sprinklers, but if he's not, then his bad hair day is probably going to get a lot worse. But either way, that probably answers something??]
no subject
Assuming the sprinklers are the sort that are doing this from on high, it'll at least get him to look up; how's everything looking up there?]
Sorry for missing this!