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WEEK 4
WEEK 4
Last week could probably only be summed up as a mess. Three people died, one was turned to currency and the hotel pool remains in a general state of unusability unless swimming in pulpy mush is someone’s idea of a good time. And that’s not even counting the haunted morse code T-Rex. At least the greenhouse is as relaxing as ever, even if someone seems to have made off with a number of succulents and cacti.
But with the new week comes a new set of locations to explore as the fog retreats to reveal another portion of the city. The half moon wanes to a new moon this week, leaving streets even dimmer this week -- hopefully you have some other portable sources of light available if you plan on straying too far beyond the reach of the lampposts in the new areas.
[[Welcome to Week 4! Note that new areas have been added, and can be found under the Week 4 tab on our Locations page. Once again, feel free to make top levels at your discretion, and remember to note it in your header if you plan on investigating any locations. You can also privately contact The Lady or Rembrandt.]]
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Oh. Then it's no wonder you took to looking at the trams so quickly... You're an expert in big machinery. What is this one used for, in its usual size?
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[None of which he has really had the pleasure of messing around with in Krakow...but his lucky break is coming with the trams at least.]
As for my Kaiser Dist line...they are designed for combat. [He motions at the various appendages.] These are all weapons suited for dealing with large waves of enemies. Of course, the drills are also useful for construction, but combat is the primary function.
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Is your homeworld currently at war then?
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It is, yes. I do not typically take to battle myself, but I have been sent to deal with particularly meddlesome enemies of my faction at times.
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[ Multitalented pink man?? Who knew. ]