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WEEK 1
WEEK 1
Your hosts have come and gone, and have left you with nothing but more questions and a key. Regardless of how you reacted or what you decided to do soon after that, it’s a fact that the day must end eventually.
And so it does, with the striking of the clock. As the twelve gongs reverberate and disappear into the night, the rest of the city is left silent save for a chilly wind that skims the streets. Those who have retired to their assigned rooms will find that the furnishings are decent enough to get a good night’s sleep, while those who wander the city will only continue to see empty streets and fog. But regardless of how you spend the night, eventually it will become readily apparent that dawn will not be coming any time soon as the waxing moon continues to hang in the sky even as the clock strikes six or seven or eight.
No one’s stopping you from wallowing in bed or holing up in a building during this perpetual night, but there’s a whole city out there to check out and some interesting additions to the Opera House decor; don’t forget though, a cage is a cage and every good cage needs its bars. While a portion of the streets and buildings are clear, any intrepid explorers won’t find themselves able to get very far through the fog that surrounds them; anyone who tries to venture through will end up getting turned around and end up right back where they started. Still, there’s plenty of other places to check, even if the fog-shrouded buildings are more or less off limits. Fortune favors the bold, after all.
[[Welcome to Week 1! Feel free to make top levels at your discretion, and remember to note it in your header if you plan on investigating any locations. You can also now privately contact The Lady or Rembrandt at your leisure!]]
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[ But there's more than one way to open a locked door. This time, he plans to come back with something even if he has to break a couple of locks to get it!
Off he goes!! ]
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Turns out that tip of yours pretty useful after all. It was a perfect match—not that there was much there. A couple of costumes, some props, and a few pots.
[ He broke them. All of them, do not go there hoping to find any. ] Go ahead and take a look if you'd like a new pair of trousers. Just make sure you bring a light.
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Well, anyway, even if Seteth isn’t totally out of his funk, the fact that Erik arrives with news does cheer him up just a bit!]
I see! Well, even if it ended up being a minor thing, that’s still one mystery solved.
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Hey, gotta take what you can get in a place like this. He's glad he could help, however minorly. And it does feel good to actually do something. ]
You got that right! Let's just hope the other ones are just as easy to solve.
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[ Like, why so many locked doors?? ] It's strange they have so many of them around. What the heck are they even hiding behind them?
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[ Hm... Given the priest outfits, maybe... ] What if it was some kind of elaborate gag? I wouldn't put it past those two to give us those hideous robes and then hide the "good stuff" behind a lock and key all while laughing behind our backs.
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[SIGH...]
At least it wasn't terribly difficult to find something better.