umbralant: (Default)
Antumbra Mods ([personal profile] umbralant) wrote in [community profile] antumbrac2020-01-04 03:22 pm
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WEEK 1

WEEK 1


Your hosts have come and gone, and have left you with nothing but more questions and a key. Regardless of how you reacted or what you decided to do soon after that, it’s a fact that the day must end eventually.

And so it does, with the striking of the clock. As the twelve gongs reverberate and disappear into the night, the rest of the city is left silent save for a chilly wind that skims the streets. Those who have retired to their assigned rooms will find that the furnishings are decent enough to get a good night’s sleep, while those who wander the city will only continue to see empty streets and fog. But regardless of how you spend the night, eventually it will become readily apparent that dawn will not be coming any time soon as the waxing moon continues to hang in the sky even as the clock strikes six or seven or eight.

No one’s stopping you from wallowing in bed or holing up in a building during this perpetual night, but there’s a whole city out there to check out and some interesting additions to the Opera House decor; don’t forget though, a cage is a cage and every good cage needs its bars. While a portion of the streets and buildings are clear, any intrepid explorers won’t find themselves able to get very far through the fog that surrounds them; anyone who tries to venture through will end up getting turned around and end up right back where they started. Still, there’s plenty of other places to check, even if the fog-shrouded buildings are more or less off limits. Fortune favors the bold, after all.

[[Welcome to Week 1! Feel free to make top levels at your discretion, and remember to note it in your header if you plan on investigating any locations. You can also now privately contact The Lady or Rembrandt at your leisure!]]
bawcock: (♪ and so i have to say before i go)

[personal profile] bawcock 2020-01-07 10:56 pm (UTC)(link)
[ How is he supposed to use a confessional?? In his world you tell your problems to a priest, a nun, or a goddess statue. Do no comprehend confessionals, pls 2 explain in easy 2 understand steps!

Following the wreaths it is! He... actually did not bring a light, because when you're sneaking around light is kind of your enemy. How feasible is it to bumble through this with the power of blind grabbing and touch?
]
bawcock: (♪ to change who i used to be)

[personal profile] bawcock 2020-01-08 12:04 am (UTC)(link)
[ That sounds like a supremely bad idea?? That's how you lose hands, guys.

But it is a puzzle and if touching the outside of the house nets him nothing, in his hand will tentatively go!!
]
bawcock: (♪ a reason to start over new)

[personal profile] bawcock 2020-01-08 01:01 am (UTC)(link)
[ Dammit—

Okay, wait. Wait. The outside is normal enough (aside from the lack of windows, that's weird), but what it's housing? Decidedly not. His treasure senses are tingling and now he gots to have it. Time to liberate that loot!

Before anything else, he'll feel the base to make sure there isn't any kind of mechanism the statue is sitting on. And to check if the statue is literally attached to the floor. If isn't and if it seems safe, he'll try to pull the ceramic piece out.

also is it a goddess statue, can he finally save??
]
bawcock: (♪ i'm not a perfect person)

[personal profile] bawcock 2020-01-08 01:33 am (UTC)(link)
[ Dragon Quest has a religion that's Close Enough that he probably won't think this is an actual Goddess. Maybe. Rule of funny will decide if he calls it a Goddess Statue later.

For now, hm, okay. Straw is weird. Rectangular wood pieces are weird.
]

Maybe I really should've picked up that lantern. [ Briefly he considers going back for it but, nah, let's continue bungling our way through this puzzle!! If it is indeed a puzzle anyway. Are all the ceramic figures the same shape and weight? What happens if he puts this one back inside and puts it on the wood piece?

Can the wood piece come out too, maybe he'll just take everything out!!
]
bawcock: (♪ i wish i didn't do)

[personal profile] bawcock 2020-01-08 01:59 am (UTC)(link)
Well, well, now that's a good sound.

[ He knows the sound of a hidden switch when he hears it!! There must be treasure nearby! He was so right to come here, this is the best he's felt since arriving. Too bad there isn't actually treasure at the end of this hunt but, hey. He's enjoying himself and maybe that's a treasure in and of itself.

But okay, sure. There doesn't seem to be a downside to trying and failing (yet). If two statues can fit at once, he'll try the third heaviest statue and lightest statue at the same time. If only one statue fits, he'll try the second heaviest. If there needs to be a different combination, dammit.

If the heavy ones don't come up because they're too heavy, curse this puzzlemaker for not considering the physical limits of dextrous thieves!!
]
bawcock: (♪ i'm sorry that i hurt you)

[personal profile] bawcock 2020-01-08 02:22 am (UTC)(link)
[ Prove it was him!! Can't make him pay when he has no money and you have no proof!! ]

And that... was a very bad sound.

[ Hopefully nobody heard that. He's out of practice with his thieving!! That or this was designed to get fucked up. He's going to pretend it's the latter, it's Fine.

He, uh, he quickly scoops up the key and decides that perhaps it is time to abscond with the goods. Anything else he needs to make note of before escaping?
]
bawcock: (♪ i'm sorry that i hurt you)

[personal profile] bawcock 2020-01-08 02:31 am (UTC)(link)
[ It was like this when he found it!!!

Not that he's afraid of Rembrandt but he can't foot the bill for this destruction. Absconding now, they'll never be able to find him outside.
]